use core::ops::ControlFlow;
use necsim_core_bond::{NonNegativeF64, PositiveF64};
use super::{
CoalescenceSampler, DispersalSampler, EmigrationExit, EventSampler, Habitat, ImmigrationEntry,
LineageStore, MathsCore, RngCore, SpeciationProbability, TurnoverRate,
};
use crate::{lineage::Lineage, simulation::partial::active_lineage_sampler::PartialSimulation};
#[allow(clippy::inline_always, clippy::inline_fn_without_body)]
#[allow(clippy::no_effect_underscore_binding)]
#[contract_trait]
pub trait ActiveLineageSampler<
M: MathsCore,
H: Habitat<M>,
G: RngCore<M>,
S: LineageStore<M, H>,
X: EmigrationExit<M, H, G, S>,
D: DispersalSampler<M, H, G>,
C: CoalescenceSampler<M, H, S>,
T: TurnoverRate<M, H>,
N: SpeciationProbability<M, H>,
E: EventSampler<M, H, G, S, X, D, C, T, N>,
I: ImmigrationEntry<M>,
>: crate::cogs::Backup + core::fmt::Debug
{
type LineageIterator<'a>: Iterator<Item = &'a Lineage>
where
M: 'a,
H: 'a,
S: 'a,
Self: 'a;
#[must_use]
fn number_active_lineages(&self) -> usize;
#[must_use]
fn iter_active_lineages_ordered<'a>(
&'a self,
habitat: &'a H,
lineage_store: &'a S,
) -> Self::LineageIterator<'a>;
#[must_use]
fn get_last_event_time(&self) -> NonNegativeF64;
#[debug_ensures(match ret {
Some(_) => {
self.number_active_lineages() ==
old(self.number_active_lineages()) - 1
},
None => {
self.number_active_lineages() ==
old(self.number_active_lineages())
},
}, "removes an active lineage if `Some(_)` returned")]
#[debug_ensures(
old(self.number_active_lineages()) != 0 || ret.is_none(),
"returns `None` if no lineages are left"
)]
#[debug_ensures(
ret.is_none() || ret.as_ref().unwrap().1 > old(self.get_last_event_time()),
"event occurs later than last event time"
)]
#[debug_ensures(if let Some((ref _lineage, event_time)) = ret {
self.get_last_event_time() == event_time
} else { true }, "updates the time of the last event")]
fn pop_active_lineage_and_event_time<P: FnOnce(PositiveF64) -> ControlFlow<(), ()>>(
&mut self,
simulation: &mut PartialSimulation<M, H, G, S, X, D, C, T, N, E>,
rng: &mut G,
early_peek_stop: P,
) -> Option<(Lineage, PositiveF64)>;
#[debug_ensures(
self.number_active_lineages() == old(self.number_active_lineages()) + 1,
"adds an active lineage"
)]
#[debug_ensures(
self.get_last_event_time() == old(lineage.last_event_time),
"updates the time of the last event"
)]
fn push_active_lineage(
&mut self,
lineage: Lineage,
simulation: &mut PartialSimulation<M, H, G, S, X, D, C, T, N, E>,
rng: &mut G,
);
}